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Post by Deleted on Jul 25, 2022 7:04:24 GMT -5
well i need a NEW Printing Company this one has just told me there is "Look fine to me" First Batch where PERFECT just a Nipple Missing Second Batch are Patchy with holes and Bites missing NOTE this is them Repairing my File I dont understand how come it worked (missing the Nipple) but the second time after they FIXED the Nipple on it was MORE damage and their suggestion is "GET A REAL CAD system" i agree i do need to move to blender but to slag me off when they repaired it TWICE!
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3D files
Jul 25, 2022 12:22:21 GMT -5
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Post by unreg on Jul 25, 2022 12:22:21 GMT -5
Ah, so the file that produced the holes was the file they “fixed”? Hmmm… it seems that your game doesn’t assemble meshes correctly. I mean, the meshes seem to look good in the game, but maybe those same meshes aren’t fixed correctly for 3D printing. Relying on someone else to fix your mesh can be a big problem, bc mesh fixing takes time and quality; another person or company may not spend the time needed or provide the quality required. And then they reply with an ultra confusing reason why your mesh they “fixed” doesn’t work, at that causes headaches. Have you tried this(?): My sister also says: If you are having problems finding duplicate vertices, create a camera; animate the camera looking at the object (move the camera around); render out an animation sequence; look for flashing parts; that helps me to find where the duplicates are. That can make apparent the visible areas of the mesh that aren’t ok. Then you go to those flashing areas and merge each vertex with its duplicates correctly. You may have to hide certain parts (by clicking the eye icon next to the part name in blender) to cause underneath parts to possibly flash in an animation sequence. …That’s only IF your mesh comes with multiple layers. This will take time, but once the mesh is fully correctly validly fixed, it should have NO problems printing, at least that’s what it seems like to me. EDIT: It’s also possible that your system’s program that allows conversion of .dab to .stl hasn’t been written with quality in mind. At least, lots of programs that ship with Windows OS are there to impress, but they really haven’t been written to do a quality job (i.e. Windows’ Paint 3D). Good that Blender, 3DS Max, and Maya exist! 👍 So, you might try to search for a quality .dab to .stl conversion program/app. I’m sure that if Unix Linux MINT’s .dab to .stl program is close to rubbish, then another party has spent the time/effort to create a quality version. …OR, maybe there’s an option you haven’t selected in the program you are using, to translate .dab to .stl, that solves these types of problems (problems found in your .stl files).
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Jul 26, 2022 1:30:40 GMT -5
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Post by Deleted on Jul 26, 2022 1:30:40 GMT -5
Second Life Exports a DAE file. Upload it to blender and covert to STL I send it off to printers, they fix for printing Get print in resin Get print in Nylon NA12 (missing nipple, perfect apart from this one bit) Point this out they fix nipple on, result brittle and missing bits that have passed quality. To me the first rule or Quality does it look like it should.. NO.. but to come back and say it's looks fine to me.
NB I didn't ask them to fix it. They say they can and for this I pay £18 for one cog . Or if I have a fixed and they just print it , I get 11-12 cogs for £18.
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I'm not sure if I should just release data so others can have ago at fixing it
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Thinking of rebuilding it in blender But some parts I have to do by eyes, because they cross over and effect other parts. IE the location bumps if a cylinder they would cross in to the box for the claw to go in so I have to cut it back and then fill in the gaps
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Another thinking just draw it out by hand with measurements and such and pay someone to build it. But there are fine tuning I wanted to do, IE the location bumps I'm not 100% keen on them like it is on the 5 way, the end parts don't click well. I have narrowed down the turning to 71° (was 90° on the 5 way PCB I did)
I do need the Correct material, this NA12 doesn't feel right
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I have to move in to better software.. I don't like having other people help or depending on.
NOTE i am still reading all the comments Unreg, currently hiding at work and they maybe wondering why i am typing so fast.
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Jul 26, 2022 13:35:00 GMT -5
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Post by Deleted on Jul 26, 2022 13:35:00 GMT -5
I think you need to give me lessons via YouTube
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Jul 26, 2022 16:45:33 GMT -5
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Post by unreg on Jul 26, 2022 16:45:33 GMT -5
Second Life Exports a DAE file. Upload it to blender and covert to STL So Blender converts Second Life’s DAE to STL? If that is true, then my edit dealing with Linux MINT is pointless; I’m sure Blender has been programmed to do a quality job in that translation. So, Second Life must be the culprit with creation of a low quality DAE file. Yes, you should learn Blender and build it yourself. THOUGH, I say that while falling over bc I’m also NOT a 3D person. Your most recent post asks for YouTube video help on: My sister also says: If you are having problems finding duplicate vertices, create a camera; animate the camera looking at the object (move the camera around); render out an animation sequence; look for flashing parts; that helps me to find where the duplicates are. Is that what you were asking for help on? If so, I definitely cannot do that… me is a major lack of skill here, but my sister may be able to help with that, if that is what you want. I wrote “may” bc, while she does have the skill necessary, she may not be able to do that due to schedule, confidence, or maybe even lack of YouTube account. I’m happy to ask her.
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Jul 27, 2022 18:04:31 GMT -5
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Post by unreg on Jul 27, 2022 18:04:31 GMT -5
I think you need to give me lessons via YouTube Sir @angellahash, as I expected my sister has declined to make a yt video. Have you watched this?: The guy lists multiple ways of merging vertices in Blender 3; he even shows where an Auto Merge Vertices button is; but, it seems to me, that the Auto Merge Vertices button only works while building a mesh. You could try the “Merge by distance” method that he explains first. That’s really cool that you can select the entire mesh, and then Merge by distance! He even explains how to change the distance. Like if only two vertices are directly on top of each other and you do the Merge by distance method he clearly explains, with a distance of 0, then those two vertices will be merged, while every other selected vertex will stay in place bc the distance between them is greater than 0. tl;dr: Try Merge by distance method explained in the beginning of the yt video above. 👍
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Post by Deleted on Jul 29, 2022 6:55:38 GMT -5
I didnt expect her to make a you tube video just that she could lead me to a good one
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Jul 29, 2022 23:15:42 GMT -5
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Post by unreg on Jul 29, 2022 23:15:42 GMT -5
I didnt expect her to make a you tube video just that she could lead me to a good one Phew… Sigh, I’m the one who jumped to that conclusion. After finding and posting that video, it occurred to me that you probably just wanted a video recommendation. I’ll let her know. Hope that video helps you to obtain a great successful printing. Ooh, I was thinking that if you go back to your pre-fixed-by-someone-else mesh and Merged by distance of however many millimeters that gap was present that caused the nipple to vanish, then that may fix the nipple.
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