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May 13, 2022 15:12:46 GMT -5
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Post by Deleted on May 13, 2022 15:12:46 GMT -5
I've been making some things in a computer game and exporting them to be printed.
The problem I got is the files are a bit damaged (over lapping objects and the curve just a bit sharp etc) I know there is software to fix them and I want one or some and not the £100-1000 mark ones.
At the moment I send them off to a company who fix them and I feel I then have to pay them to make it.
So if anyone could give me likes to some software to fix 3D files. dae or STL files. I am on Linux but by the looks of it might have to do Windows and would love Web based
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May 13, 2022 16:52:23 GMT -5
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Post by unreg on May 13, 2022 16:52:23 GMT -5
Hmmm… I don’t have any software to recommend, but when you said, “the curve is a bit sharp,” that caused me to suggest you attempt to capture the pics at a higher resolution.
Resolution is the detail of the image… width x height of the pixels.
Imagine a picture of a black curve with a resolution of 2 x 2 pixels. You’d have the upper right, upper left, and lower left pixels black. It, the curve, would be definitely pointed (bc pixels are square) a right angle instead of a curve.
Now increase the resolution of the image capture to 100 x 100 pixels. A curve pictured would be considerably rounder.
My semi-old computer’s screen resolution is 1680 x 1050 pixels. Sounds like, to me, that your image has been captured at something like 800 x 600 pixels.
BlueRay discs are encoded at a much higher resolution than DVDs.
EDIT: note: Higher resolution images take up more disc space.
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May 13, 2022 18:36:04 GMT -5
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Post by unreg on May 13, 2022 18:36:04 GMT -5
Note: 3D files are 3 Dimensional and are created using coordinates X, Y, and Z. 2D files use only X and Y; X x Y; width x height. A 2 dimensional screen must display 2 dimensional images. So, a 3D picture/object is converted from the 3D program’s X, Y, and Z coordinates to 2D X and Y screen coordinates.
Just want you to adjust the XxY screen resolution that the 3D pic is saved in. Look for that option in the setup menu or on the save screen.
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May 14, 2022 2:22:59 GMT -5
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Post by unreg on May 14, 2022 2:22:59 GMT -5
I've been making some things in a computer game and exporting them to be printed. The problem I got is the files are a bit damaged (over lapping objects and the curve just a bit sharp etc) I know there is software to fix them and I want one or some and not the £100-1000 mark ones. At the moment I send them off to a company who fix them and I feel I then have to pay them to make it. So if anyone could give me likes to some software to fix 3D files. dae or STL files. I am on Linux but by the looks of it might have to do Windows and would love Web based You are trying to print 3D files with a 2D printer? Well, since the objects overlap, it seems that the 3D picture is too big to fit in the smaller resolution of the form of a page that your 2D printer is trying to print. Must be complex converting a large 3D file into a smaller 2D page, at least it seems to be too complex for your printer. So, I’d attempt to save a (2D) screenshot of your 3D file. That… or find an option, in whatever program created your 3D file, that allows you to save it as a 2D image. Printing a 2D image would be much simpler.
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Post by Deleted on May 14, 2022 5:03:14 GMT -5
This is a Site i LOVE and they PRINT things well,I would love to be able to fix it on my own Using Blender to TRY and Fix it but doesnt always work so i am looking for a better system you can see a LIST of Errors to the Right that need cleaning up so a 3D Printer can print them the File is now up to 502, shows how many i have been working with on this ONE PROJECT to get all the Higher and such just correct So i am HAPPY with the ITEM itself i just want to be abel to to fix them myself
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May 14, 2022 12:06:41 GMT -5
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Post by unreg on May 14, 2022 12:06:41 GMT -5
My sister enjoys blender. She says you should render the 3D image to convert it to 2D.
2D is what you need for printing.
She just told me: One of the icons, stacked vertically on the left side of the lower right panel, is used for rendering. Clicking it will give you options.
She is busy right now so can’t check her blender.
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May 14, 2022 12:39:53 GMT -5
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Post by unreg on May 14, 2022 12:39:53 GMT -5
Sir @angellahash,
My sister and I know nothing about 3D printing.
My sister says: If you have duplicate vertices or edges, you could go into edit mode, select them, then click Mesh>Merge>“At Center” or one of the other merge options.
She doesn’t know if any of that would fix your problem, but says that’s something to think of.
EDIT: My sister has used a “Merge Duplicate Edges” and/or a “Merge Duplicate Vertices” in the past, that merged everything specified in the image; but, she can’t remember if that was in 3DS Max, Maya, or Blender. She said you could search a Blender manual for Duplicate Vertices.
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Post by Deleted on May 14, 2022 15:33:42 GMT -5
Thank you BOTH i will try them out .. i do need a good way to be able to fix them it sounds like its a common problem with 3D design to 3D printing
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May 14, 2022 18:06:12 GMT -5
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Post by unreg on May 14, 2022 18:06:12 GMT -5
it sounds like its a common problem with 3D design to 3D printing My sister believes she was taught to fix meshes, the lines of the 3D object’s structure in the computer, by merging vertices and edges. She says sometimes you’ll have mess-ups, flashy things, in rendering of animations if the duplicates aren’t removed. I guess 3D printing also suffers from all that extra duplicate information.
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Post by Deleted on May 15, 2022 5:06:15 GMT -5
what she is saying sounds about right
For a ROUND Hole i have to have a Round Item and Hollow it but that leaves the Edges open to what it merges with so i then have to put a Square and Hollow that till it fits around the Round one!! so in part the two are merged
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Post by sumgai on May 15, 2022 12:26:10 GMT -5
I'm not at all familiar with Blender, my 3D experience is in AutoCAD and SolidWorks. But it sounds to me like if you can't make hollow "hole" without having the edges merging with other objects, that's not you, that's a software issue.
My first inclination would be to create a cylinder of the necessary length and diameters (inner and outer). Locate that object to replicate your hollow hole, and see what happens.
HTH
sumgai
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May 15, 2022 18:15:57 GMT -5
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Post by unreg on May 15, 2022 18:15:57 GMT -5
what she is saying sounds about right For a ROUND Hole i have to have a Round Item and Hollow it but that leaves the Edges open to what it merges with so i then have to put a Square and Hollow that till it fits around the Round one!! so in part the two are merged Rectangularly select a single vertex in wireframe mode, and that will select all the hidden duplicate vertices for that vertex. Then merge those. Do that for every single vertex; it takes a while; it might just be one area. That’s what was good about that “Merge Duplicate Vertices” option; it sped up the process of selecting each vertex and its duplicates considerably. My sister also says: If you are having problems finding duplicate vertices, create a camera; animate the camera looking at the object (move the camera around); render out an animation sequence; look for flashing parts; that helps me to find where the duplicates are. EDIT: my sister says: Goto edit mode; Mesh>“Clean Up”>”Fill Holes”; Mesh>”Clean Up”>”Merge By Distance”; Mesh>”Clean Up”>”Limited Dissolve”. Read about those options; maybe one of them will help. FINAL-EDIT: If there are unnecessary lines on a surface, you can click on each those extra edges and press the delete key; a menu will pop up; select either “Dissolve Edges” or “Dissolve”, I forget which it was; that helps clean up a mesh also.
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Post by Deleted on Jul 8, 2022 10:36:11 GMT -5
Well I was getting them printed in resin but was snapping, so asked the 3d printer company and went for nylon12 But... it didn't print the other part of the cog
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Jul 8, 2022 13:06:14 GMT -5
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Post by frets on Jul 8, 2022 13:06:14 GMT -5
But they are looking so much better. Sorry about the one side.
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Jul 9, 2022 5:42:41 GMT -5
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Post by Deleted on Jul 9, 2022 5:42:41 GMT -5
They don't feel nice to touch. But without the post in the middle I guess the company has no quality inspection. I only email late in the evening last night so will wait till Tuesday, but no communication from them yet and normally they are so fast
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Jul 11, 2022 15:45:19 GMT -5
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Post by unreg on Jul 11, 2022 15:45:19 GMT -5
Well I was getting them printed in resin but was snapping, so asked the 3d printer company and went for nylon12 But... it didn't print the other part of the cog It seems that merging each set of the duplicates is even more crucial for 3D printing. Did you go back to a prior save, that was saved before you merged multiple verticies at once, and restart the merging process? Maybe that center post is missing bc of that incorrect fix you performed before my penultimate post? I don’t really know, but that seems possible to me (who still knows nothing about 3D printing )..
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Jul 11, 2022 23:25:07 GMT -5
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Post by Deleted on Jul 11, 2022 23:25:07 GMT -5
The last one sort of worker I say sort because their is three pins to hold the Arm in place, two snapped off I think maybe 0.1mm thicker But I got the last print done in Nylon and they (printers) had a problem (and don't check the work!! I know they checked one of my prints because they gave me a extra one one time because of a fault on it) You can see the Four rectangle boxes for holding a claw that runs on the tracks. We'll in the middle of every design and on the last one was a Nipple to hold it in place . But not on these so every thing on hold
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Jul 12, 2022 11:21:23 GMT -5
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Post by unreg on Jul 12, 2022 11:21:23 GMT -5
I’m sorry; I understand; my previous message was simply trying to suggest that the Nipple may have not shown up bc of how you incorrectly merged lots of unique vertices together. At least that’s what it seems like you were talking about before my third to last post in this thread.
I don’t know if I’m correct; just attempting to help.
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Jul 13, 2022 4:15:52 GMT -5
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Post by Deleted on Jul 13, 2022 4:15:52 GMT -5
I have a day off but still dam hot.
"I’m sorry; I understand; my previous message was simply trying to suggest that the Nipple may have not shown up bc of how you incorrectly merged lots of unique vertices together."
I don't know 3D printing and all its filaments, so any thing you can add is a plus. Also I know you won't have all of the story about this. So I try and get these items fixed every time, the company points out the damage (yes it is damage as blocks go inside others) they repair it before it gets printed , cost me £20 for one. So got it printed in resin, but due to the force on the two small knobs(to hold the arm in place) it snapped , both of them. So went with the same file to be printed in nylon (figured a bit more flex and less easy to just snap off) as you can see the nipples on the four box side are just missing, not snapped off or anything, just not printed the image of the files says it's there!
Worse case would be, that its 0.1mm above the item and the printer printed it as a floater and it got checked away. And maybe in resin it just filed in this game. But Nylon and Resin are similar types of printing I think. A laser beam being shot in to form a object.
"At least that’s what it seems like you were talking about before my third to last post in this thread."
I think I'm pee off about it. Get all excited, open them up, new feel to me and colour , rush up to try them and think hold on a smooth area. Well maybe one damaged it happens, but no:( and it was over the weekend so no one to cry too. Look back at the paper work I see someone has sign to say all is good... Quality first thing does it match how it should look. And who wouldn't notice a missing nipple!
"I don’t know if I’m correct; just attempting to help."
If I upset you I'm sorry. Just dam upset, it was OK the first time, so why a missing part the second time
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Jul 13, 2022 10:50:38 GMT -5
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Post by unreg on Jul 13, 2022 10:50:38 GMT -5
For a ROUND Hole i have to have a Round Item and Hollow it but that leaves the Edges open to what it merges with The “Edges being open to what it merges with” says to me that you selected all the vertices of those edges at once AND merged all those vertices and their duplicates together. That is incorrect. Maybe the now destroyed structure causes that Nipple to NOT appear. The proper way to merge would be to individually select each vertex. That selection of one vertex also selects all of its duplicate vertices. Merge those; then select another vertex and merge that newly-selected vertex. so i then have to put a Square and Hollow that till it fits around the Round one!! so in part the two are merged This is the incorrect fix I was talking about. [EDIT]If the vertices and edges are each merged correctly, this fix wouldn’t be necessary bc there would be no problem to fix.[/EDIT] —- But, you said the Nipple printed out correctly once before, so maybe I’m totally wrong about 3D printing. I’m not frustrated… happy to attempt to help. Just want to note that I’m bringing this up again bc you’ve never replied to my point. So, I figure I haven’t explained what I’m attempting to say well enough. And, you may be correct …maybe it is a printing error or a material used error. Hope you and/or the company you use can solve this, if what I’m pointing out isn’t important.
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Post by Deleted on Jul 13, 2022 12:29:10 GMT -5
i think your Right again. (3D isnt my thing, give me some blocks and let me use some glue) seems the Nipple was Floating Just and it was OK for Resin as it filled in the gap but Nylon didnt "The reason the resin prints were successful was as this gap is thin, and resin will fill the gap and therefore may create a vacuum preventing any resin from coming out and therefore being cured in place.
This doesn't happen with SLS as its a powder and not a liquid.
However, I may have come up with a solution to fix this issue as you don't have the .step file. I have put on a print and we will see if the issue is resolved."
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Jul 13, 2022 15:02:16 GMT -5
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Post by unreg on Jul 13, 2022 15:02:16 GMT -5
Ah, I’m so happy that company has a possible fix! 😀 Clearly, 3D isn’t my thing either. I vote with you for blocks and glue. My ideas shared are from the days when my sister was in college and I was trying to troubleshoot her 3D mesh creations. We discovered the importance of merging each vertex separately; had to explain that to her multiple times; so, I’ve just had practice with this. note: If that company’s fix isn’t successful, and if you still have a save file from before your mesh was incorrectly merged, you could load that old save file and merge the vertexes correctly. That will take more effort, but it seems your mesh will then print correctly. 👍
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Jul 13, 2022 15:57:19 GMT -5
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Post by Deleted on Jul 13, 2022 15:57:19 GMT -5
I need to fix them myself. That way I can buy from any where
The Resin one cost me £20 for one because they fix the file and had it to random
But the Nylon ones I had the "fixed" one so I got £20 (fooker up) and I got 11 of them
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Post by Deleted on Jul 23, 2022 14:10:09 GMT -5
got some NEW Nylon 1/2 Damaged due to printing but some are ok, the first one i tried just broke right away but the others seem ok to test with Hope to get them workin Then i can get my Boards Made
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Post by Deleted on Jul 24, 2022 6:38:31 GMT -5
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Jul 24, 2022 11:49:48 GMT -5
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Post by unreg on Jul 24, 2022 11:49:48 GMT -5
OOH, in your first post you mentioned making things in a “computer game”… so, I’ve been in the dark, until now, wondering how 3D printed objects could be used in a video game. 😅 But, you meant you were making things in a 3D graphics program… or something like that; I’m sure there are more direct ways of specifying that. Anyways, I’m joyful to see your part working in a switch! Congratulations! At the same time, I’m sorry your newly printed parts weren’t 100% effective. But, you say it was the printer’s fault; so, congratulations on fixing the file yourself! Hope, you can find a great, yet affordable, 3D printing service. 👍🙂
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Jul 24, 2022 12:42:07 GMT -5
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Post by Deleted on Jul 24, 2022 12:42:07 GMT -5
Doing it in a 3D game (Second Life) and then moving to blender is like learning to drive all over again
I hope once it's done I'll move over to blender
I like the game because I can tell it put a tube that is 10mm radius that is 24mm tall at location 0,10,0
As you can see with a cog there is a lot of fiddle parts plus part that fill in gaps Cog is 6 and 7 way I hope if I get it to work I'll make a 3 and 5 way with four poles that is it I got that working Round objects are a pain
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Jul 24, 2022 19:44:16 GMT -5
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Post by unreg on Jul 24, 2022 19:44:16 GMT -5
Ah, I was talking a video game like Mario Bros. something like that… hence, my massive confusion. Sry. But, that’s cool to be able to create guitar switch parts inside a “computer game”. 👍 Didn’t know that was possible.
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Jul 24, 2022 20:06:20 GMT -5
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Post by unreg on Jul 24, 2022 20:06:20 GMT -5
I like the game because I can tell it put a tube that is 10mm radius that is 24mm tall at location 0,10,0 Hmmm, does Second Life use a file type compatible with blender, 3DS Max, or Maya? Or did they actually create their own 3D file type? Since, you say it’s a computer game, then it runs on a Windows or Unix or Linux or Mac computer? If so, you are able to find its directory and see what type of files are added when you save… it may even create a separate folder for your save files. Then online search to see if one of the saved file extensions opens in blender, 3DS Max, or Maya. If so, you’ll be able to open your mesh in say Blender. (Then no need to transfer it over.) You could try that; may save you lots of time. [EDIT]If perhaps your Second Life’s mesh file only happens to open in 3DS Max, then don’t worry about opening it (costs lots of $$$ for programs like 3DS Max or Maya). Instead, just send that 3DS Max, or whatever it is, file to your printing company. I’m sure some 3D printing companies print things like 3DS Max files.[/EDIT]
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Post by Deleted on Jul 25, 2022 2:35:02 GMT -5
I like the game because I can tell it put a tube that is 10mm radius that is 24mm tall at location 0,10,0 Hmmm, does Second Life use a file type compatible with blender, 3DS Max, or Maya? Or did they actually create their own 3D file type? Since, you say it’s a computer game, then it runs on a Windows or Unix or Linux or Mac computer? If so, you are able to find its directory and see what type of files are added when you save… it may even create a separate folder for your save files. Then online search to see if one of the saved file extensions opens in blender, 3DS Max, or Maya. If so, you’ll be able to open your mesh in say Blender. (Then no need to transfer it over.) You could try that; may save you lots of time. [EDIT]If perhaps your Second Life’s mesh file only happens to open in 3DS Max, then don’t worry about opening it (costs lots of $$$ for programs like 3DS Max or Maya). Instead, just send that 3DS Max, or whatever it is, file to your printing company. I’m sure some 3D printing companies print things like 3DS Max files.[/EDIT] they come out as DAB files (think i got them three letters the right way around) i then have to convert them to STL for the 3D printing Second life can run in Windows/Linux (im on Linux MINT) i am not sure how it exports the file i know i was wondering around in the system and found some software that lets me Export 3D objects out so i took it and been using it ever since. I have uploaded these files to blender and tried to FIX the Files i gotta get to grips with the software really, using it once a month doesnt help me out really i keep looking at videos online about it and find they have a different version and things are in a different place. ANY HELP .. HELPS because this isnt my Area at all . .and using a computer game isnt the best thing to do , so i need to get out of it really I was starting a new Project in it but been doing this for years .. a Theory for putting a Switch that attachs on to a POT but i think ill put it on hold and try and make NEW in Blender really.
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